Sony Launches Spatial Sound Technology: 360 Virtual Mixing
Environment
Sony's MDR-MV1, an open-back3 monitor headphone planned to be newly released, will maximize the
performance of the 360VME
Sony Corporation ("Sony") announced the launch of its measurement service and dedicated
software for
the 360 Virtual Mixing Environment ("360VME"), a spatial sound technology that uses
headphones to
reproduce the sound field environment of a reference studio with high precision. As spatial sound
content is increasing in music, movies, and games, the monitor environment of production studios is
becoming multi-channel. Conventionally, the production of spatial sound content was generally done
in studios equipped with multi-speaker environments, and the number of compatible studios was
limiting. 360VME supports creators by reproducing the sound field of a multi-channel studio with
headphones so that they can create spatial sound content from virtually anywhere.
With the measurement service, creators can accurately measure their hearing characteristics in the
studio and create customized 360VME profile data. Using the profile data and dedicated software, the
headphones virtually reproduce the sound field environment of the studio. This enables users to
produce studio-quality spatial sound content such as "360 Reality Audio" in almost any location.
In addition, Sony's MDR-MV1, an open-back monitor headphone planned to be newly released,
will
maximize the performance of the 360VME, and by using them together, creators can reproduce the sound
field environment of the studio with even higher precision. The MDR-MV1 is ideal for creators who
pursue spatial expression and can accurately reproduce the sound field by its open-back structure.
A dedicated software to render spatial sound content for headphones using 360VME profile data works
in conjunction with the Digital Audio Workstation software and "360 WalkMix Creator" to virtually
reproduce the sound field environment of the studio with headphones.